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There are 2 ways of cheat in the game: Console commands and self made events. For more information about modding events look here.
The console commands are the more quick way of cheat. The console is activated by the § bottom, or alternatively calling the symbol via alt+21 (or alt+0127 in some computers).
money [amount]: Adds the desired amount of money to the player's nation's cash reserves.
Prestige [amount]: Gives a specified amount of prestige to the player. Available since VIC II version 1.2
leadership [amount]: Adds the desired amount of leadership to the player's nation's leadership reserves.
goods [amount]: Gives the player the amount specified of all the goods in the game plus the same amount of money. Default is 10000.
Warning: creating a large amount of goods with this code will probably lead to economical problems.
Plurality [number]: Set the player plurality to the number given
revolt [ province id]: Rise all the valid rebels of the country that controls [province id] (use twice)
instantconstruction: Buildings finish in one day. Affects human and AI players.
inc: Short version of instantconstruction. Doesn't affect the AI.
instantresearch: Research finishes in one day. Affects human and AI players.
inr: Short version of instantresearch. Doesn't affect the AI.
yesmen: The AI accepts any deal with the player or other AI players. (This was changed to debug yesmen in the initial release of HoD.)
TAG [TAG]: Change the player country to the one specified. The [TAG] part must be in caps, and more than 1 change "sleeps" the AI of the affected country until reload.
event [id] [province id]: (Province events) Trigger events with the id specified, ignoring it requirements. You can specify the province affected, otherwise it default to the capital province.
event [id] [TAG]: (Country events) Trigger events with the id specified, ignoring it requirements. You can specify the country affected, if there is no TAG or a misspelled one, it will use the current country.
changeowner [TAG] [province id]: Change the current owner of [province id] to the TAG specified.
changecontroller [TAG] [province id]: Change the current controller of [province id] to the TAG specified. Unless there is a war between the original owner and the TAG the province will return to the original owner.
showprovinceid: Shows the id of the provinces.
provid: The shortened version of the above cheat.
spawnunit [unit] [province id]: A [unit] appears in the province specified at 0 organization and full strength. In case of a land unit, the soldiers will come from a random province.
reload <filename>: In theory, allows reload some of files, like the interface ones. In practice, no one is really sure which files it does work.
reloadfx <effectname>: When modding shaders (reloadfx map reloads all the map shaders).
reloadtexture <name>: Reload texture for modding without restarting.
break: Enforces demands of top-level rebels available in movement window.
upperhouse: Instant upper house reelection.
election: Starts common elections right now.
militancy [level]: Changes militancy level. Try positive and negative values.
date: Changes date.
fow: Turns on\of fog of war. In HoD it is debug fow
debug invent [invention]: Discover specified invention. The names of all inventions are in the inventions folder.
debug market: Turns on\of price changing log which is located in me documents\paradox interactive\logs\game.log.
Format of the log generated
[worldmarket.cpp:862]: Ammunition supply: 731.901
[worldmarket.cpp:863]: Ammunition price: 15.5681
[worldmarket.cpp:1546]: Ammunition _ActualSold Domestic markets: 444.897
[worldmarket.cpp:1547]: Ammunition Suppply World markets: 366.213
[worldmarket.cpp:1549]: Ammunition _ActualSold World: 130.501
[worldmarket.cpp:1550]: Ammunition left on market: 235.712
[worldmarket.cpp:3006]: Ammunition(i:0) sold(domestic): 444.897
[worldmarket.cpp:3007]: Ammunition(i:0) sold(world): 130.501
[worldmarket.cpp:3011]: --------------------------------------------[worldmarket.cpp:3016]: Ammunition on next market: 290.749
minzoom - Controls max and minimum zoom.
debug cb_use <cb_type> <TAG> <TAG>: Show all the requirements for a certain CB and marks which ones are currently valid and invalid with the same syntax of an event manually triggered. The list can be too long to be completely displayed though. The first TAG is the country trying to use the CB; the second TAG is the country against the CB is evaluated.
wireframe: Switches units 3D models to wireframe mode.
blockade <provinceid>: Blockade province.
reorg <provinceid>: All units in <provinceid> got 100% organization and full strength.
fullscreen: Changes screen to fullscreen mode.
debug allmoney: Shows info for money transfers.
debug alwaysdiplo: Makes diplomats endless.
debug alwaysaddwargoal: Removes limits for wargoal.
debug researchpoints [number]: Grants the specified number of research-points.
debug alwaysreform: Eliminates the 1 month wait between reforms. You still need to have +50% of the upper-house favorable to pass reforms. The effect of this cheat won't disappear until you reset the game, and it's unknown if affect the AI as well (It doesn't seem thought).
debug influence: Makes every Great Power's influence on every country fixed at 100 (AI included). When deactivated, all influence levels return to normal. It doesn't show any message on console when activated or deactivated.
suppress: Set the suppression points to 100.
New commands in HoD
- Toggles the railroads visibility mode.
citysize [on/off] [<size 0-100>(if on)]
- Overrides the cities size.
newsfakegenerateall(fakenewsall) [<stylename>] [<randomseed>]
- Generates fake news for each possible fake defined.
newsfakegenerate(fakenews) [articlename] [<stylename>] [<randomseed>]
- Generates fake news for specified article name.
- Reloads the news databases and styles.
newsgeneratefrompath(newsfrom) [path] [<stylename>] [<randomseed>]
- Generates news from specified folder.
newsgenerate(news) [filename] [<stylename>] [<randomseed>]
- Generates news from file.
- Adds research at specified name.
spawnunit [unittype] [province]
- Spawns unit at specified location.
- Toggles province blockade.
- Adds specified amount of research points.
- Triggers specified invention.
- Toggles province ID visibility in tooltips.
leaderprestige(lprestige) [province] [value]
- Adds prestige to leaders attached to units at specified location.
- Creates revolt at specified location.
- Breaks country with first rebel faction in specified country.
militancy [province] [ideology]
- Sets high militancy for pops at location and specified ideology.
- Toggles ON/OFF updating pops.
- Prints out amount of active pops.
- Breaks all alliances for you or for specific country.
- Sets plurality to specified value
- Adds specified amount of all goods.
- Updates the upper house.
- Executes lua code typed instead of arguments.
- Adds leadership points to your country.
- Adds suppression points to your country.
- Adds prestige points to your country.
- Prints out all technologies
- Adds more humans
window(wnd) [Arguments: open/close] [window gui name]
- Opens or closes the specified window
- Toggles random logging
reload [file name]
- Reloads the gui or lua file
- Reloads the entire interface
reloadfx [Arguments: map or *.fx filename]
- Reloads the shader
reloadtexture [texture file name]
- Reloads the specified texture
event [event id] [<country_TAG/province_ID>]
- Executes an event
- Starts an election
- Switch control to another country
- Switch to map painting mode.
- Switch to region painting mode.
- Switch to continent painting mode.
date [date in format yyyy.mm.dd.hh]
- Changes current date
- Adds specified amount of money
teleportselectionto(teleport) [province id]
- Teleports currently selected unit to location
reorg [province id]
- Reorganize all units at location (includes enemies, so use wisely)
- Toggles instant construction
- Toggles instant research
- Toggles full screen mode
tutorial [chapter id] [<reload>]
- Sets or reload tutorial
changeowner [country tag] [province id]
- Change the owner of specified location
changecontroller [country tag] [province id]
- Change the controller of specified location
- Copy selected provinces ids to clipboard
debug [Arguments: lines/alwaysupgradecolony/ai/influence/market/alwaysreform/allmoney/alwaysdiplo/alwaysaddwargoal/artisanchange/focusai/info/profile/pops/tooltips/assert/promotiondesc/demotiondesc/cb_use/eco/textures/fow/yesmen/wireframe/minzoom/render/color/save]
- Various debugging actions
spawnactor [actor name] [province id] [<animation>] [<gun>] [<hat>]
- Spawns 3d object at location
conquerall [country tag]
- Set all enemy provinces under our control.
- Print out all console commands to game.log file.
help [command name]
- Print out all console commands or a specific command description.
Unconfirmed or not working commands
demotiondesc: Somehow should descript pop demotion. Looks like game crashing.
cthulhu: Calls Cthulhu R'lyeh.
help: Displays the message 'No help for you!' Work in Heart of Darkness.
rand_log Rand log enabled
window Valid commands are: open <windowName> close reload
no_pop_update Pops are not updating Pops are updating
All follow use with debug prefix:
alwaysupgradecolony (Always can upgrade colony)
natfoc Prio for:
focusai National focus
ai debug toggled water???
shadow shadows info
textures Texture info has been written to the debug log.
render Render options: Trees: yes no Borders: Text: Overlay: Objects: MapObjects: Rivers: Water: WaterBorders: Effects:
spawnactor Syntax is spawnactor <actorname> <provinceid> [animation] [gun] [hat]