Victoria 2 Wiki:Style/Country articles

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Please, take time in consulting this guide that documents the style in which all national strategies guides should be written on Victoria II wiki.

Goals

  • Follow Victoria 2 wiki:Style
  • Allow for numerous different viewpoints and strategy possibilities
  • Describe strategy from the national perspective (e.g., "Steady investment into Culture technology is important for a weaker nation like Haiti," or, "Germany's next important target is France")
  • The main sections should be used for conventional, reasonably historical strategies

Things to Avoid

  • Step-by-step instruction or directive (e.g., "move your troops to this province," or, "build exactly 10 Cavalry, and use them to attack this province")
  • First-person or second-person perspective (i.e., the use of the words "you" or "I")
  • Narrative (e.g., "The player should then build several big ships to provide adequate naval defense for the colonies.")
  • Objective (e.g., "Colonization can provide significant income if the shipping lanes are well-protected. Big ships will provide the best defense in the open waters of the Atlantic.")
  • Substituting "you" with "the player" to avoid writing in a first or second-person perspective (Even referring to the reader as "the player" leads directly to directive or instruction. The preferred style is to simply state the effect of specific actions)
  • Bragging about conquests or exploits
  • After-action reports
  • Mention in the title of the section if a particular strategy heavily incorporates gamey tactics, highly unconventional objectives, or blatant AI exploits

Organization

  • Country guides should follow this naming convention: Country strategy
  • If an article contains strategies for multiple expansions, include an appropriate version section title

Article structure

Everything below can be considered a skeleton article for a strategy guide. Copy and paste all categories below to have a solid structure in a new guide.

Overview

Create an introduction for the nation. Location, very basic history, neighbours and some flavour. Generous contributors may wish to include some historical background information regarding the nation in question.

Initial Position

Provide strategic advice on various aspects of the initial position of the country: advisors, tech research, domestic policy sliders, National Ideas, decisions/missions, strengths/weaknesses, diplomatic situation, etc.

This section should address the unique capabilities, goals, strengths/weaknesses of a country's initial set-up. All aspects of a country's policy are included in this section because each aspect can change according to the player's actions and goals.

Economy

A sound economy is fundamental to any strategy. The basics of establishing the necessary income can be described here; i.e., establishing industry, regulating income, Commerce techs, etc. More intricate strategies may depend upon the player's actions and goals.

Decisions and Missions

Tell about or link to country-specific decisions and events, including unification options.

The strategies are organized from latest to earliest expansion.

Since each nation has a number of different objectives/goals it can strive for, each separate objective/goal can be listed in its own section. All aspects of the country - politics, tech research, budget sliders, etc. - that are dependent upon the pursued objective/goal can be elaborated here.

It may also be helpful to include a SWOT analysis at the beginning of each separate strategy section.

Buildup Strategy

How to lead this nation to greatness and/or keep it there.

Strategy A (historical)

The first mentioned strategy should have some bearing on historical, typical, inevitable, and otherwise predictable aspects of gameplay that will arise while playing the nation (e.g., "The United States is likely to ally with Texas and come to their defense against Mexico").

Strategy B (exploitative)

These strategies include "Release a state as Germany and re-annex to lose infamy and gain prestige". They are in no way realistic and simply a gaming of the mechanics.

Strategy C (unusual)

Strategies that employ particularly unusual, ahistorical or otherwise debatable methods should always be placed after more conventional strategies (e.g., "A liberated Ireland is an important strategic point for launching an invasion of Wales").

Old guide

Outdated information can go here as it becomes outdated.